Possession

Optional featureValdaSpire242014
Feature type
GH

As a Magic action, your body becomes immaterial, and your spirit attempts to possess a creature you can see within 30 feet of you. The target must succeed on a Charisma saving throw against your spell save DC or be possessed for 1 hour. Whenever the target takes damage, it repeats the save, ending the possession on a success. A creature that succeeds its saving throw against your Possession is immune to your Possession for 24 hours.

When you possess a creature, you control it, but the target retains awareness. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats, and can cast spells. If the target has any class levels, you can't use any of its class features.

When the Possession ends, you are ejected from the body and rematerialize within 5 feet of the target. The Possession ends early if the creature drops to 0 Hit Points or you choose to end it as a Magic action.

Once you use this Grand Hex, you can't use it again until you finish a Long Rest. You can also restore your use of it by expending a level 6+ spell slot (no action required).

Raw data
{
  "name": "Possession",
  "__prop": "optionalfeature",
  "source": "ValdaSpire24",
  "entries": [
    "As a {@action Magic|XPHB} action, your body becomes immaterial, and your spirit attempts to possess a creature you can see within 30 feet of you. The target must succeed on a Charisma saving throw against your spell save DC or be possessed for 1 hour. Whenever the target takes damage, it repeats the save, ending the possession on a success. A creature that succeeds its saving throw against your {@variantrule Possession|XPHB} is immune to your {@variantrule Possession|XPHB} for 24 hours.",
    "When you possess a creature, you control it, but the target retains awareness. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain your own class features and feats, and can cast spells. If the target has any class levels, you can't use any of its class features.",
    "When the {@variantrule Possession|XPHB} ends, you are ejected from the body and rematerialize within 5 feet of the target. The {@variantrule Possession|XPHB} ends early if the creature drops to 0 {@variantrule Hit Points|XPHB} or you choose to end it as a {@action Magic|XPHB} action.",
    "Once you use this Grand Hex, you can't use it again until you finish a {@variantrule Long Rest|XPHB}. You can also restore your use of it by expending a level 6+ spell slot (no action required)."
  ],
  "featureType": [
    "GH"
  ]
}