Minor Shadow Illusion

Optional featureValdaSpire242014
Prerequisite
spell: Minor Illusion|XPHB#c
Feature type
T

When you create the image of an object in an unoccupied space using the Minor Illusion cantrip, you can fill it with fibers of shadowstuff, causing it to become partially real. No matter what form the semi-real object takes, it still must be no larger than a 5-foot Cube. It has AC 10 and 5 Hit Points, and it weighs 5 pounds. You can only have one semi-real illusion at a time. While this semi-real object exists, the cantrip requires Concentration.

The illusion can't replicate a creature, but it can deal damage to a creature within its 5-foot Cube if the illusion is of an object that can deal damage. A creature that enters the illusion's area or begins its turn there must make an Intelligence saving throw against your spell save DC. On a failed save, the creature takes 1d6 damage of a type appropriate to the illusion. This damage can't trigger ValdaSpire24 or any Warmage tricks. This damage increases by 1d6 when you reach Warmage level 5 (2d6), 11 (3d6), and 17 (4d6).

Raw data
{
  "name": "Minor Shadow Illusion",
  "__prop": "optionalfeature",
  "source": "ValdaSpire24",
  "entries": [
    "When you create the image of an object in an unoccupied space using the {@spell Minor Illusion|XPHB} cantrip, you can fill it with fibers of shadowstuff, causing it to become partially real. No matter what form the semi-real object takes, it still must be no larger than a 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube}. It has AC 10 and 5 {@variantrule Hit Points|XPHB}, and it weighs 5 pounds. You can only have one semi-real illusion at a time. While this semi-real object exists, the cantrip requires {@status Concentration|XPHB}.",
    "The illusion can't replicate a creature, but it can deal damage to a creature within its 5-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} if the illusion is of an object that can deal damage. A creature that enters the illusion's area or begins its turn there must make an Intelligence saving throw against your spell save DC. On a failed save, the creature takes {@damage 1d6} damage of a type appropriate to the illusion. This damage can't trigger {@classFeature Warmage Edge|Warmage|ValdaSpire24|1} or any {@filter Warmage tricks|optionalfeatures|source=|feature type=t}. This damage increases by {@dice 1d6} when you reach Warmage level 5 ({@dice 2d6}), 11 ({@dice 3d6}), and 17 ({@dice 4d6})."
  ],
  "featureType": [
    "T"
  ],
  "prerequisite": [
    {
      "spell": [
        "Minor Illusion|XPHB#c"
      ]
    }
  ]
}