Homunculus

Optional featureValdaSpire242014
Feature type
DO

Your research has taught you how to create an alchemical homunculus.

Creating a Homunculus

By expending 3 ValdaSpire24 and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a Short Rest, you can create a Homunculus. You can only have one homunculus at a time; if you create another one, your existing one dies.

Hit Points

Your homunculus has Hit Points equal to five times your Alchemist level.

Bomb Immunity

Your homunculus automatically succeeds on its saving throws against your Bombs and never takes damage from them.

Combat

The homunculus is an ally to you and your allies. It takes its turn immediately before or after your turn each round (your choice). Your homunculus can't attack on its turn, but it can take other actions and Bonus Actions as normal.

Additionally, you can take a Bonus Action to command your homunculus to make one attack with its Reaction. Your homunculus's attack bonus equals your Intelligence modifier plus your Proficiency Bonus.

Elemental Infusion

As a Magic action, you can expend 2 ValdaSpire24 to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has Resistance to this damage and deals 2d8 extra damage of that type on its damage rolls.

Raw data
{
  "name": "Homunculus",
  "__prop": "optionalfeature",
  "source": "ValdaSpire24",
  "entries": [
    "Your research has taught you how to create an alchemical homunculus.",
    {
      "name": "Creating a Homunculus",
      "type": "entries",
      "entries": [
        "By expending 3 {@classFeature Reagents|Alchemist|ValdaSpire24|1} and spending materials worth 10+ GP in a 1-hour long alchemical process, which can be done over a {@variantrule Short Rest|XPHB}, you can create a {@creature Homunculus|XMM}. You can only have one homunculus at a time; if you create another one, your existing one dies."
      ]
    },
    {
      "name": "Hit Points",
      "type": "entries",
      "entries": [
        "Your homunculus has {@variantrule Hit Points|XPHB} equal to five times your Alchemist level."
      ]
    },
    {
      "name": "Bomb Immunity",
      "type": "entries",
      "entries": [
        "Your homunculus automatically succeeds on its saving throws against your Bombs and never takes damage from them."
      ]
    },
    {
      "name": "Combat",
      "type": "entries",
      "entries": [
        "The homunculus is an ally to you and your allies. It takes its turn immediately before or after your turn each round (your choice). Your homunculus can't attack on its turn, but it can take other actions and {@variantrule Bonus Action|XPHB|Bonus Actions} as normal.",
        "Additionally, you can take a {@variantrule Bonus Action|XPHB} to command your homunculus to make one attack with its {@variantrule Reaction|XPHB}. Your homunculus's attack bonus equals your Intelligence modifier plus your {@variantrule Proficiency|XPHB|Proficiency Bonus}."
      ]
    },
    {
      "name": "Elemental Infusion",
      "type": "entries",
      "entries": [
        "As a {@action Magic|XPHB} action, you can expend 2 {@classFeature Reagents|Alchemist|ValdaSpire24|1} to infuse your homunculus with elemental essence for the next hour. Choose Acid, Cold, Fire, Lightning, or Thunder damage. While infused, your homunculus has {@variantrule Resistance|XPHB} to this damage and deals {@damage 2d8} extra damage of that type on its damage rolls."
      ]
    }
  ],
  "featureType": [
    "DO"
  ]
}