- Prerequisite
- level: {"level":3,"subclass":{"name":"House of Cards","source":"ValdaSpire24"}}, otherSummary: {"entry":"{@subclass Cards|Warmage|ValdaSpire24|ValdaSpire24|House of Cards}","entrySummary":"House of Cards"} or level: {"level":3,"subclass":{"name":"House of Darts","source":"ValdaSpire24"}}, otherSummary: {"entry":"{@subclass Darts|Warmage|ValdaSpire24|ValdaSpire24|House of Darts}","entrySummary":"House of Darts"} or level: {"level":3,"subclass":{"name":"House of Dice","source":"ValdaSpire24"}}, otherSummary: {"entry":"{@subclass Dice|Warmage|ValdaSpire24|ValdaSpire24|House of Dice}","entrySummary":"House of Dice"} or level: {"level":3,"subclass":{"name":"House of Roulette","source":"ValdaSpire24Extras"}}, otherSummary: {"entry":"{@subclass Roulette|Warmage|ValdaSpire24|ValdaSpire24Extras|House of Roulette}","entrySummary":"House of Roulette"}
- Feature type
- T
When you make a D20 Test and fail, you can roll another d20 and add it to the test, potentially causing it to succeed. If the sum of the d20s exceeds 21, the test automatically fails.
Once you use this trick, you can't do so again until you roll Initiative or finish a Short or Long Rest.