Medium humanoid, lawful neutral
- Armor Class
- 12, 15
- Hit Points
- 117 (18d8 + 36)
- Speed
- 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Int +10, Wis +7
- Skills
- Arcana +15, History +15, Religion +10, Investigation +10
- Damage Resistances
- bludgeoning, piercing, slashing from nonmagical attacks (from Stoneskin);
- Senses
- passive Perception 12
- Languages
- Celestial, Common, Draconic, Elvish, Infernal, Primordial
Traits
Being within 5 feet of a hostile creature doesn't impose disadvantage on Zythan's ranged attack rolls.
Zythan has advantage on saving throws against spells and other magical effects.
Actions
Zythan makes three Dagger or Arcane Burst attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage.
Zythan causes a disruption in arcane energies in a 300-foot line that is 5 feet wide. Each creature in the line must make a DC 18 Constitution saving throw, taking 65 (10d12) radiant damage on a failed save, or half as much damage on a successful one.
Reactions
As a reaction to a creature Zythan can see making an attack roll, a saving throw, or an ability check, Zythan rolls a d20 and chooses whether to use that roll in place of the original roll.
Spellcasting
Zythan casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18).