Small humanoid, chaotic good
- Armor Class
- 12, 15
- Hit Points
- 99 (18d8 + 18)
- Speed
- 25 ft.
- Challenge
- 12 (8,400 XP)
STR
10
+0
DEX
14
+2
CON
12
+1
INT
20
+5
WIS
15
+2
CHA
16
+3
- Saving Throws
- Int +9, Wis +6
- Skills
- Arcana +13, History +13
- Damage Resistances
- ; bludgeoning, piercing, slashing (from stoneskin)
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Aquan, Auran, Common, Gnomish, Ignan, Terran
Traits
Magic Resistance.
Zox has advantage on saving throws against spells and other magical effects.
Gnome Cunning.
Zox has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
Dagger.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting
Spellcasting.
Zox is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Zox can cast disguise self and invisibility at will and has the following wizard spells prepared: