Medium undead, neutral evil
- Armor Class
- 8
- Hit Points
- 15 (2d8 + 6)
- Speed
- 20 ft.
- Challenge
- 1/4 (50 XP)
STR
13
+1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3
- Saving Throws
- Wis +0
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 8
- Languages
- understands Common plus one other language but can't speak
Traits
Undead Fortitude.
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam.
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.