Medium undead
- Armor Class
- 10
- Hit Points
- 78 (12d8 + 24)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Damage Resistances
- necrotic
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- darkvision 60 ft., passive Perception 7
- Languages
- understands the languages it knew in life but can't speak
Traits
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
The zombie doesn't require air, food, drink, or sleep.
Any creature that starts its turn within 10 feet of the plague spreader must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned and can't regain hit points until the end of its next turn. On a successful save, the creature is immune to this plague spreader's Viral Aura for 24 hours.
Actions
The plague spreader makes two Slam attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage.
The plague spreader releases toxic gas in a 30-foot-radius sphere centered on itself. Each creature in that area must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A Humanoid reduced to 0 hit points by this damage dies and rises as a zombie (see its stat block in the Monster Manual) 1 minute later. The zombie acts immediately after the plague spreader in the initiative count.