Medium undead, neutral evil
- Armor Class
- 10
- Hit Points
- 78 (12d8 + 24)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
- Damage Resistances
- necrotic
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 7
- Languages
- understands Common plus one other language but can't speak
Traits
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
con DC 12, any creature that starts its turn in a 10-foot Emanation originating from the zombie. The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can't regain Hit Points. The creature is immune to this zombie's Viral Aura for 24 hours.
Actions
The zombie makes two Slam attacks.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 9 (2d8) Necrotic damage.
con DC 12, each creature in a 30-foot Emanation originating from the zombie. 14 (4d6) Poison damage. Half damage. If this damage reduces the target to 0 Hit Points, it dies and rises 1 minute later as a Zombie.