Zombie Clot

CreatureVRGRp. 2552014

Huge undead

Armor Class
12 (natural armor)
Hit Points
104 (11d12 + 33)
Speed
40 ft.
Challenge
6 (2,300 XP)
STR
20
+5
DEX
10
+0
CON
16
+3
INT
3
-4
WIS
8
-1
CHA
10
+0
Saving Throws
Con +6
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; paralyzed; petrified; poisoned; stunned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak

Traits

Deathly Stench.

Any creature that starts its turn within 10 feet of the zombie must succeed on a DC 14 Constitution saving throw or take 9 (2d8) poison damage and be poisoned until the start of the creature's next turn.

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature.

The zombie doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The zombie makes two Slam attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Flesh Entomb 5.

The zombie flings a detached clump of corpses at a creature it can see within 30 feet of it. The target must succeed on a DC 16 Strength saving throw or take 16 (3d10) bludgeoning damage, and if the target is a Large or smaller creature, it becomes entombed in dead flesh.

A creature entombed in the dead flesh is restrained, has total cover against attacks and other effects outside the dead flesh, and takes 10 (3d6) necrotic damage at the start of each of its turns. The creature can be freed if the dead flesh is destroyed. The dead flesh is a Large object with AC 10, 25 hit points, and immunity to poison and psychic damage.

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 104,
    "formula": "11d12 + 33"
  },
  "cha": 10,
  "con": 16,
  "dex": 10,
  "int": 3,
  "str": 20,
  "wis": 8,
  "name": "Zombie Clot",
  "page": 255,
  "save": {
    "con": "+6"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Deathly Stench",
      "entries": [
        "Any creature that starts its turn within 10 feet of the zombie must succeed on a {@dc 14} Constitution saving throw or take 9 ({@damage 2d8}) poison damage and be {@condition poisoned} until the start of the creature's next turn."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The zombie doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The zombie makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}18 ({@damage 3d8 + 5}) bludgeoning damage."
      ]
    },
    {
      "name": "Flesh Entomb {@recharge 5}",
      "entries": [
        "The zombie flings a detached clump of corpses at a creature it can see within 30 feet of it. The target must succeed on a {@dc 16} Strength saving throw or take 16 ({@damage 3d10}) bludgeoning damage, and if the target is a Large or smaller creature, it becomes entombed in dead flesh.",
        "A creature entombed in the dead flesh is {@condition restrained}, has {@quickref Cover||3||total cover} against attacks and other effects outside the dead flesh, and takes 10 ({@damage 3d6}) necrotic damage at the start of each of its turns. The creature can be freed if the dead flesh is destroyed. The dead flesh is a Large object with AC 10, 25 hit points, and immunity to poison and psychic damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "VRGR",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "N"
  ],
  "reprintedAs": [
    "Zombie Clot|RHW"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "paralyzed",
    "petrified",
    "poisoned",
    "stunned"
  ],
  "conditionInflict": [
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}