Zombie Clot

CreatureRHWp. 2832024

Huge undead, neutral evil

Armor Class
12
Hit Points
104 (11d12 + 33)
Speed
40 ft.
Challenge
6 (2,300 XP)
STR
20
+5
DEX
10
+0
CON
16
+3
INT
3
-4
WIS
8
-1
CHA
10
+0
Saving Throws
Con +6
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; paralyzed; petrified; poisoned; prone; stunned
Senses
Darkvision 60 ft., passive Perception 9
Languages
understands Common plus one other language but can't speak

Traits

Deathly Stench.

con DC 14, any creature that starts its turn in a 10-foot Emanation originating from the zombie. 9 (2d8) Poison damage, and the target has the Poisoned condition until the start of its next turn.

Undead Fortitude.

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Multiattack.

The zombie makes two Slam attacks.

Slam.

Melee Attack Roll: +8, reach 10 ft. Hit: 15 (3d6 + 5) Bludgeoning damage.

Flesh Entomb 5.

str DC 16, one creature the zombie can see within 30 feet. 16 (3d10) Bludgeoning damage. If the target is a Large or smaller creature, it is entombed in a pile of dead flesh. While entombed, the target has the Restrained condition, has Total Cover against attacks and other effects outside the dead flesh, and takes 10 (3d6) Necrotic damage at the start of each of its turns.

The target can be freed if the dead flesh is destroyed (AC 10; HP 25; Immunity to Necrotic, Poison, and Psychic damage).

Raw data
{
  "ac": [
    12
  ],
  "cr": "6",
  "hp": {
    "average": 104,
    "formula": "11d12 + 33"
  },
  "cha": 10,
  "con": 16,
  "dex": 10,
  "int": 3,
  "str": 20,
  "wis": 8,
  "name": "Zombie Clot",
  "page": 283,
  "save": {
    "con": "+6"
  },
  "size": [
    "H"
  ],
  "type": "undead",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Deathly Stench",
      "entries": [
        "{@actSave con} {@dc 14}, any creature that starts its turn in a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from the zombie. {@actSaveFail} 9 ({@damage 2d8}) Poison damage, and the target has the {@condition Poisoned|XPHB} condition until the start of its next turn."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the zombie to 0 {@variantrule Hit Points|XPHB}, it makes a Constitution saving throw ({@dc 5} plus the damage taken) unless the damage is Radiant or from a {@variantrule Critical Hit|XPHB}. On a successful save, the zombie drops to 1 {@variantrule Hit Points|XPHB|Hit Point} instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The zombie makes two Slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atkr m} {@hit 8}, reach 10 ft. {@h}15 ({@damage 3d6 + 5}) Bludgeoning damage."
      ]
    },
    {
      "name": "Flesh Entomb {@recharge 5}",
      "entries": [
        "{@actSave str} {@dc 16}, one creature the zombie can see within 30 feet. {@actSaveFail} 16 ({@damage 3d10}) Bludgeoning damage. If the target is a Large or smaller creature, it is entombed in a pile of dead flesh. While entombed, the target has the {@condition Restrained|XPHB} condition, has {@variantrule Cover|XPHB|Total Cover} against attacks and other effects outside the dead flesh, and takes 10 ({@damage 3d6}) Necrotic damage at the start of each of its turns.",
        "The target can be freed if the dead flesh is destroyed (AC 10; HP 25; {@variantrule Immunity|XPHB} to Necrotic, Poison, and Psychic damage)."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "Darkvision 60 ft."
  ],
  "source": "RHW",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MA",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands Common plus one other language but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "I",
    "N"
  ],
  "environment": [
    "planar, shadowfell",
    "underdark",
    "urban"
  ],
  "languageTags": [
    "C",
    "CS",
    "X"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "stunned"
  ],
  "conditionInflict": [
    "poisoned",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}