Zodar

CreatureBAMp. 642014

Medium aberration, neutral

Armor Class
20 (natural armor)
Hit Points
200 (16d8 + 128)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
16 (15,000 XP)
STR
30
+10
DEX
10
+0
CON
26
+8
INT
12
+1
WIS
15
+2
CHA
18
+4
Saving Throws
Cha +9, Con +13, Int +6, Wis +7
Damage Immunities
acid; fire; poison
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; petrified; poisoned
Senses
blindsight 120 ft. (blind beyond this radius), passive Perception 12
Languages
see Disembodied Voice below

Traits

Disembodied Voice.

Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.

Legendary Resistance (3/Day).

If the zodar fails a saving throw, it can choose to succeed instead.

Transport Inhibitor.

The zodar can't be teleported or sent to any plane of existence against its will.

Unusual Nature.

The zodar doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The zodar makes two Crushing Fist attacks. Before or after these attacks, the zodar uses Forced Teleport.

Crushing Fist.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10) force damage.

Forced Teleport.

The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10) force damage, and the zodar teleports it, along with any equipment it's wearing or carrying, up to 60 feet to an unoccupied space that the zodar can see and that can support the target. On a successful save, the target takes half as much damage and isn't teleported.

Spellcasting

Wish.

The zodar casts the wish spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). After casting this spell, the zodar turns to dust and is destroyed.

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "16",
  "hp": {
    "average": 200,
    "formula": "16d8 + 128"
  },
  "cha": 18,
  "con": 26,
  "dex": 10,
  "int": 12,
  "str": 30,
  "wis": 15,
  "name": "Zodar",
  "page": 64,
  "save": {
    "cha": "+9",
    "con": "+13",
    "int": "+6",
    "wis": "+7"
  },
  "size": [
    "M"
  ],
  "type": "aberration",
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "Disembodied Voice",
      "entries": [
        "Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher."
      ]
    },
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If the zodar fails a saving throw, it can choose to succeed instead."
      ]
    },
    {
      "name": "Transport Inhibitor",
      "entries": [
        "The zodar can't be teleported or sent to any plane of existence against its will."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The zodar doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The zodar makes two Crushing Fist attacks. Before or after these attacks, the zodar uses Forced Teleport."
      ]
    },
    {
      "name": "Crushing Fist",
      "entries": [
        "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}21 ({@damage 2d10 + 10}) force damage."
      ]
    },
    {
      "name": "Forced Teleport",
      "entries": [
        "The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a {@dc 21} Constitution saving throw. On a failed save, the target takes 22 ({@damage 4d10}) force damage, and the zodar teleports it, along with any equipment it's wearing or carrying, up to 60 feet to an unoccupied space that the zodar can see and that can support the target. On a successful save, the target takes half as much damage and isn't teleported."
      ]
    }
  ],
  "immune": [
    "acid",
    "fire",
    "poison"
  ],
  "senses": [
    "blindsight 120 ft. (blind beyond this radius)"
  ],
  "source": "BAM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "see Disembodied Voice below"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Unusual Nature"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "O"
  ],
  "spellcasting": [
    {
      "name": "Wish",
      "type": "spellcasting",
      "will": [
        {
          "entry": "{@spell wish}",
          "hidden": true
        }
      ],
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The zodar casts the {@spell wish} spell, requiring no spell components and using Charisma as the spellcasting ability (spell save {@dc 17}). After casting this spell, the zodar turns to dust and is destroyed."
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "petrified",
    "poisoned"
  ],
  "referenceSources": [
    "LoX"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}