Small/Medium humanoid, lawful evil
- Armor Class
- 18
- Hit Points
- 58 (9d8 + 18)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
12
+1
WIS
13
+1
CHA
17
+3
- Saving Throws
- Cha +5, Str +5
- Skills
- Religion +3, Athletics +5, Intimidation +5
- Senses
- passive Perception 11
- Languages
- Common
Traits
Actions
Multiattack.
The Zhentilar makes three attacks, using Dooming Blade or Oppressive Ray in any combination. It can replace one attack with a use of Spellcasting.
Dooming Blade.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 7 (2d6) Necrotic damage.
Oppressive Ray.
Ranged Attack Roll: +5, range 90 ft. Hit: 16 (3d10) Psychic damage.
Spellcasting
Spellcasting.
The Zhentilar casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):