Medium humanoid, chaotic evil
- Armor Class
- 13 (chain shirt)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Cha +4, Wis +5
- Skills
- Insight +5, Deception +6
- Senses
- passive Perception 13
- Languages
- Common
Traits
The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.
Bonus Actions
Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.
Spellcasting
Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):