Medium humanoid, chaotic evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 37 (5d8 + 15)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
STR
13
+1
DEX
16
+3
CON
16
+3
INT
11
+0
WIS
15
+2
CHA
6
-2
- Saving Throws
- Dex +5, Int +2
- Skills
- Insight +6, Stealth +7, Acrobatics +7, Perception +6
- Senses
- darkvision 60, passive Perception 16
- Languages
- Common, Orc
Traits
Special Equipment.
Zarak carries a potion of invisibility.
Actions
Multiattack.
Zarak makes two Dagger attacks.
Dagger.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, plus an extra 5 (2d4) piercing damage if the target is a creature and Zarak has at least 18 hit points.
Garrote.
Melee Weapon Attack: +5 to hit, reach 5 ft., one Humanoid. Hit: 8 (2d4 + 3) slashing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target takes 8 (2d4 + 3) slashing damage at the start of each of its turns, and Zarak can't grapple another creature or use Assassin's Whim.
Bonus Actions
Reactions
Uncanny Dodge.
Zarak halves the damage he takes from an attack made against him, provided he can see the attacker.