Yuan-ti Anathema (Shed Skin)

CreatureVGMp. 2022014

Huge monstrosity, neutral evil

Armor Class
16 (natural armor)
Hit Points
189 (18d12 + 72)
Speed
swim 30 ft., 40 ft., climb 30 ft.
Challenge
12 (8,400 XP)
STR
23
+6
DEX
13
+1
CON
19
+4
INT
19
+4
WIS
17
+3
CHA
20
+5
Skills
Stealth +5, Perception +7
Damage Resistances
acid; fire; lightning
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., blindsight 30 ft., passive Perception 17
Languages
Abyssal, Common, Draconic

Traits

Magic Resistance.

The anathema has advantage on saving throws against spells and other magical effects.

Ophidiophobia Aura.

Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.

Shapechanger.

The anathema can use its action to polymorph into a Huge giant constrictor snake, or back into its true form. its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Six Heads.

The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded. charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack (Anathema Form Only).

The anathema makes two claw attacks, one constrict attack, and one Flurry of Bites attack.

Claw (Anathema Form Only).

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Constrict.

Melee Weapon Attack: +10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns, and the anathema can't constrict another target.

Flurry of Bites.

Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage.

Bonus Actions

Shed Skin (1/Day).

The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.

Spellcasting

Innate Spellcasting (Anathema Form Only).

The anathema's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

Raw data
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        "Any creature of the anathema's choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a {@dc 17} Wisdom saving throw or become {@condition frightened} of snakes and yuan-ti. A {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours."
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    {
      "name": "Six Heads",
      "entries": [
        "The anathema has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}. {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, or knocked {@condition unconscious}."
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    {
      "name": "Claw (Anathema Form Only)",
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          "{@spell haste}",
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        "The anathema's innate spellcasting ability is Charisma (spell save {@dc 17}). It can innately cast the following spells, requiring no material components:"
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