Large dragon, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 133 (14d10 + 56)
- Speed
- fly 80 ft., swim 40 ft., 40 ft., burrow 20 ft.
- Challenge
- 6 (2,300 XP)
STR
18
+4
DEX
10
+0
CON
18
+4
INT
6
-2
WIS
11
+0
CHA
12
+1
- Saving Throws
- Cha +4, Con +7, Dex +3, Wis +3
- Skills
- Stealth +3, Perception +6
- Damage Immunities
- cold
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
Traits
Ice Walk.
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, 3 composed of ice or snow doesn't cost it extra movement.
Actions
Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Cold Breath 5.
The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.