Young Sea Serpent

CreatureFTDp. 2192014

Huge dragon, neutral

Armor Class
16 (natural armor)
Hit Points
123 (13d12 + 39)
Speed
swim 40 ft., 10 ft.
Challenge
8 (3,900 XP)
STR
19
+4
DEX
12
+1
CON
17
+3
INT
11
+0
WIS
13
+1
CHA
10
+0
Saving Throws
Con +6, Str +7
Skills
Stealth +4, Perception +4
Damage Immunities
cold
Senses
darkvision 120 ft., passive Perception 14
Languages
Common, Draconic

Traits

Amphibious.

The sea serpent can breathe air and water.

Siege Monster.

The sea serpent deals double damage to objects and structures.

Actions

Multiattack.

The sea serpent makes one Bite attack and one Constrict or Tail attack.

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 5 (1d10) cold damage.

Constrict.

Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: 22 (4d8 + 4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the sea serpent can't constrict another target.

Tail.

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 20 feet away and knocked prone.

Rime Breath 5.

The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a DC 14 Constitution saving throw, taking 38 (7d10) cold damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 123,
    "formula": "13d12 + 39"
  },
  "cha": 10,
  "con": 17,
  "dex": 12,
  "int": 11,
  "str": 19,
  "wis": 13,
  "name": "Young Sea Serpent",
  "page": 219,
  "save": {
    "con": "+6",
    "str": "+7"
  },
  "size": [
    "H"
  ],
  "type": "dragon",
  "skill": {
    "stealth": "+4",
    "perception": "+4"
  },
  "speed": {
    "swim": 40,
    "walk": 10
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The sea serpent can breathe air and water."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The sea serpent deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The sea serpent makes one Bite attack and one Constrict or Tail attack."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage plus 5 ({@damage 1d10}) cold damage."
      ]
    },
    {
      "name": "Constrict",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 20 ft., one creature. {@h}22 ({@damage 4d8 + 4}) bludgeoning damage. If the target is Large or smaller, it is {@condition grappled} (escape {@dc 15}). Until this grapple ends, the target is {@condition restrained}, and the sea serpent can't constrict another target."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}9 ({@damage 1d10 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be pushed up to 20 feet away and knocked {@condition prone}."
      ]
    },
    {
      "name": "Rime Breath {@recharge 5}",
      "entries": [
        "The sea serpent exhales a 30-foot cone of cold. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 38 ({@damage 7d10}) cold damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "cold"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "dragonAge": "young",
  "languages": [
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Amphibious",
    "Siege Monster"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "C",
    "P"
  ],
  "languageTags": [
    "C",
    "DR"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionInflict": [
    "grappled",
    "prone",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}