Young Emerald Dragon

CreatureFTDp. 1972014

Large dragon, lawful neutral

Armor Class
17 (natural armor)
Hit Points
142 (15d10 + 60)
Speed
fly 60 ft., 40 ft., burrow 30 ft.
Challenge
8 (3,900 XP)
STR
21
+5
DEX
12
+1
CON
19
+4
INT
16
+3
WIS
14
+2
CHA
16
+3
Saving Throws
Cha +6, Con +7, Dex +4, Wis +5
Skills
Arcana +6, Stealth +4, Deception +6, Perception +8
Damage Resistances
fire; psychic
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic, telepathy 120 ft.

Traits

Tunneler.

The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) psychic damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Disorienting Breath 5.

The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failed save, the creature takes 31 (9d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Spellcasting

Spellcasting (Psionics).

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 142,
    "formula": "15d10 + 60"
  },
  "cha": 16,
  "con": 19,
  "dex": 12,
  "int": 16,
  "str": 21,
  "wis": 14,
  "name": "Young Emerald Dragon",
  "page": 197,
  "save": {
    "cha": "+6",
    "con": "+7",
    "dex": "+4",
    "wis": "+5"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "gem"
    ],
    "type": "dragon"
  },
  "group": [
    "Gem Dragon"
  ],
  "skill": {
    "arcana": "+6",
    "stealth": "+4",
    "deception": "+6",
    "perception": "+8"
  },
  "speed": {
    "fly": 60,
    "walk": 40,
    "burrow": 30
  },
  "trait": [
    {
      "name": "Tunneler",
      "entries": [
        "The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage plus 3 ({@damage 1d6}) psychic damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage."
      ]
    },
    {
      "name": "Disorienting Breath {@recharge 5}",
      "entries": [
        "The dragon exhales a wave of psychic dissonance in a 30-foot cone. Each creature in that area must make a {@dc 15} Intelligence saving throw. On a failed save, the creature takes 31 ({@damage 9d6}) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a {@dice d6} and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects."
      ]
    }
  ],
  "resist": [
    "fire",
    "psychic"
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 18,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Change Shape",
                  "type": "item",
                  "entries": [
                    "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:",
                    "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).",
                    "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                  ]
                },
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 14} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                },
                {
                  "name": "Tunneler",
                  "type": "item",
                  "entries": [
                    "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "N"
  ],
  "dragonAge": "young",
  "languages": [
    "Common",
    "Draconic",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "traitTags": [
    "Tunneler"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S",
    "Y"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand} (the hand is invisible)",
        "{@spell minor illusion}"
      ],
      "daily": {
        "1e": [
          "{@spell detect thoughts}",
          "{@spell invisibility}",
          "{@spell silent image}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 14}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "intelligence"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}