Young Dragon Turtle

CreatureFTDp. 1922014

Huge dragon, neutral

Armor Class
19 (natural armor)
Hit Points
178 (17d12 + 68)
Speed
swim 40 ft., 20 ft.
Challenge
10 (5,900 XP)
STR
21
+5
DEX
10
+0
CON
19
+4
INT
10
+0
WIS
12
+1
CHA
12
+1
Saving Throws
Con +8, Dex +4, Wis +5
Damage Resistances
fire
Senses
darkvision 120 ft., passive Perception 11
Languages
Aquan, Draconic

Traits

Amphibious.

The dragon turtle can breathe air and water.

Actions

Multiattack.

The dragon turtle makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage plus 6 (1d12) lightning damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Steam Breath 5.

The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Raw data
{
  "ac": [
    {
      "ac": 19,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "10",
  "hp": {
    "average": 178,
    "formula": "17d12 + 68"
  },
  "cha": 12,
  "con": 19,
  "dex": 10,
  "int": 10,
  "str": 21,
  "wis": 12,
  "name": "Young Dragon Turtle",
  "page": 192,
  "save": {
    "con": "+8",
    "dex": "+4",
    "wis": "+5"
  },
  "size": [
    "H"
  ],
  "type": "dragon",
  "speed": {
    "swim": 40,
    "walk": 20
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "The dragon turtle can breathe air and water."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon turtle makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d12 + 5}) piercing damage plus 6 ({@damage 1d12}) lightning damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) slashing damage."
      ]
    },
    {
      "name": "Steam Breath {@recharge 5}",
      "entries": [
        "The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a {@dc 16} Constitution saving throw, taking 42 ({@damage 12d6}) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage."
      ]
    }
  ],
  "resist": [
    "fire"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 11,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Spells",
          "type": "entries",
          "entries": [
            "{@note See the \"Variant: Dragons as Innate Spellcasters\" inset(s), below.}"
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 9} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N"
  ],
  "dragonAge": "young",
  "languages": [
    "Aquan",
    "Draconic"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "L",
    "P",
    "S"
  ],
  "languageTags": [
    "AQ",
    "DR"
  ],
  "alignmentPrefix": "typically ",
  "savingThrowForced": [
    "constitution"
  ]
}