Large dragon, neutral evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 93 (11d10 + 33)
- Speed
- fly 80 ft., swim 40 ft., 40 ft., burrow 20 ft.
- Challenge
- 5 (1,800 XP)
STR
18
+4
DEX
13
+1
CON
16
+3
INT
12
+1
WIS
14
+2
CHA
16
+3
- Saving Throws
- Cha +6, Con +6, Dex +4, Wis +5
- Skills
- Stealth +7, Perception +5, Persuasion +6
- Damage Resistances
- poison; psychic
- Condition Immunities
- charmed; frightened; poisoned
- Senses
- blindsight 30 ft., darkvision 150 ft., passive Perception 15
- Languages
- Common, Draconic, Undercommon
Actions
Multiattack.
The dragon makes one Bite attack and two Claw attacks.
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Nightmare Breath 5.
The dragon exhales a cloud of spores in a 30-foot cone. Each creature in that area must make a DC 14 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) psychic damage, and it is frightened of the dragon for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.