Young Crystal Dragon

CreatureFTDp. 1722014

Large dragon, chaotic neutral

Armor Class
15 (natural armor)
Hit Points
95 (10d10 + 40)
Speed
fly 80 ft., 40 ft., climb 40 ft., burrow 20 ft.
Challenge
5 (1,800 XP)
STR
17
+3
DEX
12
+1
CON
18
+4
INT
16
+3
WIS
14
+2
CHA
17
+3
Saving Throws
Cha +6, Con +7, Dex +4, Wis +5
Skills
Stealth +7, Survival +5, Perception +8
Damage Resistances
cold; radiant
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic, telepathy 120 ft.

Actions

Multiattack.

The dragon makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) radiant damage.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Scintillating Breath 5.

The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy.

Spellcasting

Spellcasting (Psionics).

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 95,
    "formula": "10d10 + 40"
  },
  "cha": 17,
  "con": 18,
  "dex": 12,
  "int": 16,
  "str": 17,
  "wis": 14,
  "name": "Young Crystal Dragon",
  "page": 172,
  "save": {
    "cha": "+6",
    "con": "+7",
    "dex": "+4",
    "wis": "+5"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "gem"
    ],
    "type": "dragon"
  },
  "group": [
    "Gem Dragon"
  ],
  "skill": {
    "stealth": "+7",
    "survival": "+5",
    "perception": "+8"
  },
  "speed": {
    "fly": 80,
    "walk": 40,
    "climb": 40,
    "burrow": 20
  },
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dragon makes one Bite attack and two Claw attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d10 + 3}) piercing damage plus 4 ({@damage 1d8}) radiant damage."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage."
      ]
    },
    {
      "name": "Scintillating Breath {@recharge 5}",
      "entries": [
        "The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a {@dc 15} Constitution saving throw, taking 27 ({@damage 6d8}) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy."
      ]
    }
  ],
  "resist": [
    "cold",
    "radiant"
  ],
  "senses": [
    "blindsight 30 ft.",
    "darkvision 120 ft."
  ],
  "source": "FTD",
  "passive": 18,
  "variant": [
    {
      "name": "Customizing Dragons",
      "page": 33,
      "type": "inset",
      "source": "FTD",
      "entries": [
        "You can customize any dragon's stat block to reflect the dragon's unique character. Minor changes such as those below are easy to make and have no impact on a dragon's challenge rating.",
        {
          "name": "Languages",
          "type": "entries",
          "entries": [
            "Most dragons prefer to speak Draconic but learn Common for dealing with allies and minions. But given their high Intelligence and long life span, dragons can easily learn additional languages. You can add languages to a dragon's stat block."
          ]
        },
        {
          "name": "Skills",
          "type": "entries",
          "entries": [
            "Most dragons are proficient in the {@skill Perception} and {@skill Stealth} skills, and many dragons have additional skill proficiencies. As with languages, you can customize a dragon's skill list (even doubling their proficiency bonus with certain skills) to reflect particular interests and activities. You can also give a dragon tool proficiencies, particularly if the dragon spends time in Humanoid form."
          ]
        },
        {
          "name": "Other Traits and Actions",
          "type": "entries",
          "entries": [
            "You can borrow traits and actions from other monsters to add unique flavor to a dragon. Consider these examples:",
            {
              "type": "list",
              "items": [
                {
                  "name": "Change Shape",
                  "type": "item",
                  "entries": [
                    "You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign:",
                    "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).",
                    "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                  ]
                },
                {
                  "name": "Flyby",
                  "type": "item",
                  "entries": [
                    "The dragon is an agile flier, quick to fly out of enemies' reach.",
                    "The dragon doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                  ]
                },
                {
                  "name": "Mimicry",
                  "type": "item",
                  "entries": [
                    "Impersonating characters or their allies could be a fun trick for a crafty dragon.",
                    "The dragon can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful {@dc 11} Wisdom ({@skill Insight}) check."
                  ]
                },
                {
                  "name": "Rejuvenation",
                  "type": "item",
                  "entries": [
                    "You might decide that dragons in your campaign, being an essential part of the Material Plane, are nearly impossible to destroy. A dragon's life essence might be preserved in the egg from which it first emerged, in its hoard, or in a cavernous hall at the center of the world, just as a lich's essence is hidden in a phylactery.",
                    "If it has an essence-preserving object, a destroyed dragon gains a new body in {@dice 1d10} days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the object."
                  ]
                },
                {
                  "name": "Special Senses",
                  "type": "item",
                  "entries": [
                    "Most dragons have {@sense blindsight} and {@sense darkvision}. You might upgrade {@sense blindsight} to {@sense truesight}, or you could give a dragon with a burrowing speed {@sense tremorsense|MM}."
                  ]
                },
                {
                  "name": "Tunneler",
                  "type": "item",
                  "entries": [
                    "The dragon can burrow through solid rock at half its burrowing speed and leaves a tunnel in its wake."
                  ]
                }
              ],
              "style": "list-hang-notitle"
            }
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "N"
  ],
  "dragonAge": "young",
  "languages": [
    "Common",
    "Draconic",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "B",
    "SD"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "R",
    "S"
  ],
  "languageTags": [
    "C",
    "DR",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}",
        "{@spell guidance}"
      ],
      "daily": {
        "1e": [
          "{@spell hypnotic pattern}",
          "{@spell lesser restoration}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 16}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "charmed",
    "incapacitated"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}