Large dragon, chaotic neutral
- Armor Class
- 15 (natural armor)
- Hit Points
- 95 (10d10 + 40)
- Speed
- fly 80 ft., 40 ft., climb 40 ft., burrow 20 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Cha +6, Con +7, Dex +4, Wis +5
- Skills
- Stealth +7, Survival +5, Perception +8
- Damage Resistances
- cold; radiant
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages
- Common, Draconic, telepathy 120 ft.
Actions
The dragon makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) radiant damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The dragon exhales a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 10 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):