Large dragon, chaotic good
- Armor Class
- 17 (natural armor)
- Hit Points
- 110 (13d10 + 39)
- Speed
- fly 80 ft., 40 ft., burrow 20 ft.
- Challenge
- 6 (2,300 XP)
STR
19
+4
DEX
10
+0
CON
17
+3
INT
12
+1
WIS
11
+0
CHA
15
+2
- Saving Throws
- Cha +5, Con +6, Dex +3, Wis +3
- Skills
- Stealth +3, Perception +6, Persuasion +5
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
Actions
Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons 5.
The dragon uses one of the following breath weapons.
- Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
- Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.