Medium fiend, chaotic evil
- Armor Class
- 15
- Hit Points
- 153 (18d8 + 72)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Cha +7, Dex +8, Int +5, Wis +6
- Skills
- Insight +6, Deception +11
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 120 ft., passive Perception 12
- Languages
- Abyssal, Elvish, Undercommon
Traits
If the yochlol dies outside the Abyss, its body dissolves, and it gains a new body instantly, reviving with all its Hit Points in the Abyss.
The yochlol has Advantage on saving throws against spells and other magical effects.
The yochlol can climb difficult surfaces, including along ceilings, without needing to make an ability check.
The yochlol ignores movement restrictions caused by webs.
Actions
The yochlol makes two Caustic Lash attacks, and it can use Spellcasting to cast Web or Dominate Person if available.
Melee or Ranged Attack Roll: +8, reach 10 ft. or range 120 ft. Hit: 25 (6d6 + 4) Acid damage.
Bonus Actions
The yochlol shape-shifts into a Medium Humanoid or a Medium spider or back into its true form. Its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Reactions
The yochlol is hit by an attack roll. The yochlol halves the attack's damage to itself (round down), and it teleports to an unoccupied space it can see within 30 feet of itself. con DC 15, each creature within 5 feet of the yochlol's destination space. The target has the Poisoned condition until the end of its next turn. While Poisoned, it has the Incapacitated condition.
Spellcasting
The yochlol casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15):