Yeenoghu

CreatureMTFp. 1552014

Huge fiend, chaotic evil

Armor Class
20 (natural armor)
Hit Points
333 (23d12 + 184)
Speed
50 ft.
Challenge
24 (62,000 XP)
STR
29
+9
DEX
16
+3
CON
26
+8
INT
15
+2
WIS
24
+7
CHA
15
+2
Saving Throws
Con +15, Dex +10, Wis +14
Skills
Perception +14, Intimidation +9
Damage Resistances
cold; fire; lightning
Damage Immunities
poison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 24
Languages
all, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If Yeenoghu fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Yeenoghu has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Yeenoghu's weapon attacks are magical.

Rampage.

When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack.

Actions

Multiattack.

Yeenoghu makes three flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):

1. The attack deals an extra 13 (2d12) bludgeoning damage.

2. The target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu's next turn.

3. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn.

Flail.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 15 (1d12 + 9) bludgeoning damage.

Bite.

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 14 (1d10 + 9) piercing damage.

Legendary Actions

Charge.

Yeenoghu moves up to his speed.

Swat Away.

Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls prone.

Savage (Costs 2 Actions).

Yeenoghu makes a bite attack against each creature within 10 feet of him.

Spellcasting

Innate Spellcasting.

Yeenoghu's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "24",
  "hp": {
    "average": 333,
    "formula": "23d12 + 184"
  },
  "cha": 15,
  "con": 26,
  "dex": 16,
  "int": 15,
  "str": 29,
  "wis": 24,
  "name": "Yeenoghu",
  "page": 155,
  "save": {
    "con": "+15",
    "dex": "+10",
    "wis": "+14"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "skill": {
    "perception": "+14",
    "intimidation": "+9"
  },
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Yeenoghu fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Yeenoghu has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "Yeenoghu's weapon attacks are magical."
      ]
    },
    {
      "name": "Rampage",
      "entries": [
        "When Yeenoghu reduces a creature to 0 hit points with a melee attack on his turn, Yeenoghu can take a bonus action to move up to half his speed and make a bite attack."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Yeenoghu makes three flail attacks. If an attack hits, he can cause it to create an additional effect of his choice or at random (each effect can be used only once per Multiattack):",
        "1. The attack deals an extra 13 ({@damage 2d12}) bludgeoning damage.",
        "2. The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the start of Yeenoghu's next turn.",
        "3. The target must succeed on a {@dc 17} Wisdom saving throw or be affected by the {@spell confusion} spell until the start of Yeenoghu's next turn."
      ]
    },
    {
      "name": "Flail",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}15 ({@damage 1d12 + 9}) bludgeoning damage."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}14 ({@damage 1d10 + 9}) piercing damage."
      ]
    }
  ],
  "immune": [
    "poison",
    {
      "cond": true,
      "note": "that is nonmagical",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MTF",
  "passive": 24,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Charge",
      "entries": [
        "Yeenoghu moves up to his speed."
      ]
    },
    {
      "name": "Swat Away",
      "entries": [
        "Yeenoghu makes a flail attack. If the attack hits, the target must succeed on a {@dc 24} Strength saving throw or be pushed 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target falls {@condition prone}."
      ]
    },
    {
      "name": "Savage (Costs 2 Actions)",
      "entries": [
        "Yeenoghu makes a bite attack against each creature within 10 feet of him."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance",
    "Magic Weapons",
    "Rampage"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "P"
  ],
  "reprintedAs": [
    "Yeenoghu|MPMM"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "otherSources": [
    {
      "page": 247,
      "source": "OotA"
    }
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}"
      ],
      "daily": {
        "1": [
          "{@spell teleport}"
        ],
        "3e": [
          "{@spell dispel magic}",
          "{@spell fear}",
          "{@spell invisibility}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Yeenoghu's spellcasting ability is Charisma (spell save {@dc 17}, {@hit 9} to hit with spell attacks). He can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "flail|phb"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Yeenoghu",
    "source": "MTF"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "paralyzed",
    "prone"
  ],
  "referenceSources": [
    "BGDIA",
    "OotA"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution",
    "strength",
    "wisdom"
  ],
  "damageTagsLegendary": [
    "P"
  ],
  "conditionInflictSpell": [
    "frightened",
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "restrained"
  ],
  "savingThrowForcedLegendary": [
    "dexterity",
    "wisdom"
  ]
}