Yeenoghu

CreatureMPMMp. 2702014

Huge fiend, chaotic evil

Armor Class
20 (natural armor)
Hit Points
333 (23d12 + 184)
Speed
50 ft.
Challenge
24 (62,000 XP)
STR
29
+9
DEX
16
+3
CON
26
+8
INT
16
+3
WIS
24
+7
CHA
15
+2
Saving Throws
Con +15, Dex +10, Wis +14
Skills
Perception +14, Intimidation +9
Damage Resistances
cold; fire; lightning
Damage Immunities
poison; bludgeoning, piercing, slashing that is nonmagical
Condition Immunities
charmed; exhaustion; frightened; poisoned
Senses
truesight 120 ft., passive Perception 24
Languages
all, telepathy 120 ft.

Traits

Legendary Resistance (3/Day).

If Yeenoghu fails a saving throw, he can choose to succeed instead.

Magic Resistance.

Yeenoghu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Yeenoghu makes three Flail attacks.

Flail.

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 22 (2d12 + 9) force damage. If it's his turn, Yeenoghu can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn

  • Confusion. The target must succeed on a DC 17 Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn.
  • Force. The target takes an extra 13 (2d12) force damage.
  • Paralysis. The target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu's next turn.
Bite.

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) acid damage.

Bonus Actions

Rampage.

When Yeenoghu reduces a creature to 0 hit points with a melee attack, he moves up to half his speed and makes one Bite attack.

Legendary Actions

Charge.

Yeenoghu moves up to his speed.

Swat Away.

Yeenoghu makes one Flail attack. If the attack hits, the target must succeed on a DC 24 Strength saving throw or be pushed up to 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target is also knocked prone.

Savage (Costs 2 Actions).

Yeenoghu makes a separate Bite attack against each creature within 10 feet of him.

Spellcasting

Spellcasting.

Yeenoghu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

Raw data
{
  "ac": [
    {
      "ac": 20,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": {
    "cr": "24",
    "lair": "25"
  },
  "hp": {
    "average": 333,
    "formula": "23d12 + 184"
  },
  "cha": 15,
  "con": 26,
  "dex": 16,
  "int": 16,
  "str": 29,
  "wis": 24,
  "name": "Yeenoghu",
  "page": 270,
  "save": {
    "con": "+15",
    "dex": "+10",
    "wis": "+14"
  },
  "size": [
    "H"
  ],
  "type": {
    "tags": [
      "demon"
    ],
    "type": "fiend"
  },
  "bonus": [
    {
      "name": "Rampage",
      "entries": [
        "When Yeenoghu reduces a creature to 0 hit points with a melee attack, he moves up to half his speed and makes one Bite attack."
      ]
    }
  ],
  "skill": {
    "perception": "+14",
    "intimidation": "+9"
  },
  "speed": {
    "walk": 50
  },
  "trait": [
    {
      "name": "Legendary Resistance (3/Day)",
      "entries": [
        "If Yeenoghu fails a saving throw, he can choose to succeed instead."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "Yeenoghu has advantage on saving throws against spells and other magical effects."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Yeenoghu makes three Flail attacks."
      ]
    },
    {
      "name": "Flail",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 15 ft., one target. {@h}22 ({@damage 2d12 + 9}) force damage. If it's his turn, Yeenoghu can cause the target to suffer one of the following additional effects, each of which he can apply only once per turn",
        {
          "type": "list",
          "items": [
            {
              "name": "Confusion",
              "type": "item",
              "entries": [
                "The target must succeed on a {@dc 17} Wisdom saving throw or be affected by the confusion spell until the start of Yeenoghu's next turn."
              ]
            },
            {
              "name": "Force",
              "type": "item",
              "entries": [
                "The target takes an extra 13 ({@damage 2d12}) force damage."
              ]
            },
            {
              "name": "Paralysis",
              "type": "item",
              "entries": [
                "The target must succeed on a {@dc 17} Constitution saving throw or be {@condition paralyzed} until the start of Yeenoghu's next turn."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 16} to hit, reach 10 ft., one target. {@h}20 ({@damage 2d10 + 9}) acid damage."
      ]
    }
  ],
  "immune": [
    "poison",
    {
      "cond": true,
      "note": "that is nonmagical",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "resist": [
    "cold",
    "fire",
    "lightning"
  ],
  "senses": [
    "truesight 120 ft."
  ],
  "source": "MPMM",
  "passive": 24,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RCH"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "all",
    "telepathy 120 ft."
  ],
  "legendary": [
    {
      "name": "Charge",
      "entries": [
        "Yeenoghu moves up to his speed."
      ]
    },
    {
      "name": "Swat Away",
      "entries": [
        "Yeenoghu makes one Flail attack. If the attack hits, the target must succeed on a {@dc 24} Strength saving throw or be pushed up to 15 feet in a straight line away from Yeenoghu. If the saving throw fails by 5 or more, the target is also knocked {@condition prone}."
      ]
    },
    {
      "name": "Savage (Costs 2 Actions)",
      "entries": [
        "Yeenoghu makes a separate Bite attack against each creature within 10 feet of him."
      ]
    }
  ],
  "senseTags": [
    "U"
  ],
  "traitTags": [
    "Legendary Resistances",
    "Magic Resistance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "O"
  ],
  "languageTags": [
    "TP",
    "XX"
  ],
  "otherSources": [
    {
      "page": 155,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell detect magic}"
      ],
      "daily": {
        "1": [
          "{@spell teleport}"
        ],
        "3e": [
          "{@spell dispel magic}",
          "{@spell fear}",
          "{@spell invisibility}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "Yeenoghu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 17}):"
      ]
    }
  ],
  "attachedItems": [
    "flail|phb"
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Yeenoghu",
    "source": "MPMM"
  },
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "poisoned"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "paralyzed",
    "prone"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "strength",
    "wisdom"
  ],
  "damageTagsLegendary": [
    "P"
  ],
  "conditionInflictSpell": [
    "frightened",
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "restrained"
  ],
  "savingThrowForcedLegendary": [
    "dexterity"
  ]
}