Yagnoloth

CreatureMTFp. 2522014

Large fiend, neutral evil

Armor Class
17 (natural armor)
Hit Points
147 (14d10 + 70)
Speed
40 ft.
Challenge
11 (7,200 XP)
STR
19
+4
DEX
14
+2
CON
21
+5
INT
16
+3
WIS
15
+2
CHA
18
+4
Saving Throws
Cha +8, Dex +6, Int +7, Wis +6
Skills
Insight +6, Deception +8, Perception +6, Persuasion +8
Damage Resistances
cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
acid; poison
Condition Immunities
poisoned
Senses
blindsight 60 ft., darkvision 60 ft., passive Perception 16
Languages
Abyssal, Infernal, telepathy 60 ft.

Traits

Magic Resistance.

The yagnoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The yagnoloth's weapon attacks are magical.

Actions

Multiattack.

The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack.

Electrified Touch.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage.

Massive Arm.

Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or is stunned until the end of the yagnoloth's next turn.

Life Leech.

The yagnoloth touches one incapacitated creature within 15 feet of it. The target takes 36 (7d8 + 4) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a DC 16 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0.

Battlefield Cunning 4.

Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each.

Teleport.

The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Spellcasting

Innate Spellcasting.

The yagnoloth's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 147,
    "formula": "14d10 + 70"
  },
  "cha": 18,
  "con": 21,
  "dex": 14,
  "int": 16,
  "str": 19,
  "wis": 15,
  "name": "Yagnoloth",
  "page": 252,
  "save": {
    "cha": "+8",
    "dex": "+6",
    "int": "+7",
    "wis": "+6"
  },
  "size": [
    "L"
  ],
  "type": {
    "tags": [
      "yugoloth"
    ],
    "type": "fiend"
  },
  "skill": {
    "insight": "+6",
    "deception": "+8",
    "perception": "+6",
    "persuasion": "+8"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The yagnoloth has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Magic Weapons",
      "entries": [
        "The yagnoloth's weapon attacks are magical."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The yagnoloth makes one massive arm attack and one electrified touch attack, or it makes one massive arm attack and teleports before or after the attack."
      ]
    },
    {
      "name": "Electrified Touch",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}27 ({@damage 6d8}) lightning damage."
      ]
    },
    {
      "name": "Massive Arm",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 15 ft., one target. {@h}23 ({@damage 3d12 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 16} Constitution saving throw or is {@condition stunned} until the end of the yagnoloth's next turn."
      ]
    },
    {
      "name": "Life Leech",
      "entries": [
        "The yagnoloth touches one {@condition incapacitated} creature within 15 feet of it. The target takes 36 ({@damage 7d8 + 4}) necrotic damage, and the yagnoloth gains temporary hit points equal to half the damage dealt. The target must succeed on a {@dc 16} Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest, and the target dies if its hit point maximum is reduced to 0."
      ]
    },
    {
      "name": "Battlefield Cunning {@recharge 4}",
      "entries": [
        "Up to two allied yugoloths within 60 feet of the yagnoloth that can hear it can use their reactions to make one melee attack each."
      ]
    },
    {
      "name": "Teleport",
      "entries": [
        "The yagnoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
      ]
    }
  ],
  "immune": [
    "acid",
    "poison"
  ],
  "resist": [
    "cold",
    "fire",
    "lightning",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft.",
    "darkvision 60 ft."
  ],
  "source": "MTF",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "HPR",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Infernal",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "B",
    "D"
  ],
  "soundClip": {
    "path": "bestiary/yagnoloth.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Magic Weapons"
  ],
  "actionTags": [
    "Multiattack",
    "Teleport"
  ],
  "damageTags": [
    "B",
    "L",
    "N"
  ],
  "environment": [
    "urban"
  ],
  "reprintedAs": [
    "Yagnoloth|MPMM"
  ],
  "languageTags": [
    "AB",
    "I",
    "TP"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell darkness}",
        "{@spell detect magic}",
        "{@spell dispel magic}",
        "{@spell invisibility} (self only)",
        "{@spell suggestion}"
      ],
      "daily": {
        "3": [
          "{@spell lightning bolt}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The yagnoloth's innate spellcasting ability is Charisma (spell save {@dc 16}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "damageTagsSpell": [
    "L"
  ],
  "conditionInflict": [
    "stunned"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "wisdom"
  ]
}