Y

CreatureOotAp. 292014

Small humanoid, neutral

Armor Class
13 (leather armor)
Hit Points
49 (11d6 + 11)
Speed
30 ft.
Challenge
3 (700 XP)
STR
9
-1
DEX
14
+2
CON
12
+1
INT
18
+4
WIS
5
-3
CHA
14
+2
Skills
Stealth +4
Senses
darkvision 120 ft., passive Perception 7
Languages
Dwarvish, Undercommon, Elvish

Traits

Insanity.

The derro has advantage on saving throws against being charmed or frightened.

Magic Resistance.

The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity.

While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Hooked Shortspear.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall prone.

Light Repeating Crossbow.

Ranged Weapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spellcasting

Spellcasting.

Y is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The derro knows the following sorcerer spells:

Innate Spellcasting.

Y can innately cast can cast the teleport spell once per day, but the intended destination must be within 30 feet of another society member. This teleport effect can be disrupted (see "Faerzress"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "{@item leather armor|PHB}"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 49,
    "formula": "11d6 + 11"
  },
  "cha": 14,
  "con": 12,
  "dex": 14,
  "int": 18,
  "str": 9,
  "wis": 5,
  "name": "Y",
  "page": 29,
  "size": [
    "S"
  ],
  "type": {
    "tags": [
      "derro"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "stealth": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Insanity",
      "entries": [
        "The derro has advantage on saving throws against being {@condition charmed} or {@condition frightened}."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The derro has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Hooked Shortspear",
      "entries": [
        "{@atk mw} {@hit 2} to hit, reach 5 ft., one target. {@h}1 ({@damage 1d4 - 1}) piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a {@dc 9} Strength saving throw or fall {@condition prone}."
      ]
    },
    {
      "name": "Light Repeating Crossbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 40/160 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 7,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Dwarvish",
    "Undercommon",
    "Elvish"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Magic Resistance",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell acid splash}",
            "{@spell mage hand}",
            "{@spell message}",
            "{@spell ray of frost}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell burning hands}",
            "{@spell chromatic orb}",
            "{@spell sleep}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell invisibility}",
            "{@spell spider climb}"
          ]
        },
        "3": {
          "slots": 2,
          "spells": [
            "{@spell blink}",
            "{@spell lightning bolt}"
          ]
        }
      },
      "ability": "cha",
      "headerEntries": [
        "Y is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 12}, {@hit 4} to hit with spell attacks). The derro knows the following sorcerer spells:"
      ]
    },
    {
      "name": "Innate Spellcasting",
      "daily": {
        "1e": [
          "{@spell teleport}"
        ]
      },
      "hidden": [
        "daily"
      ],
      "headerEntries": [
        "Y can innately cast can cast the {@spell teleport} spell once per day, but the intended destination must be within 30 feet of another {@adventure society member|OotA|1|Society of Brilliance}. This teleport effect can be disrupted (see \"{@adventure Faerzress|OotA|1|Faerzress}\"), which is how society members sometimes end up in far corners of the Underdark, separated from their fellows."
      ]
    }
  ],
  "attachedItems": [
    "hooked shortspear|oota",
    "light repeating crossbow|oota"
  ],
  "hasFluffImages": true,
  "isNamedCreature": true,
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "CS"
  ],
  "savingThrowForced": [
    "strength"
  ],
  "savingThrowForcedSpell": [
    "dexterity"
  ]
}