Xzar the Chaos Clone

CreatureMaBJoVp. 1282014

Medium humanoid, chaotic evil

Armor Class
15, 18
Hit Points
121 (22d8 + 22)
Speed
30 ft.
Challenge
11 (7,200 XP)
STR
12
+1
DEX
16
+3
CON
12
+1
INT
20
+5
WIS
10
+0
CHA
12
+1
Saving Throws
Int +9, Wis +4
Skills
Arcana +13, History +13
Damage Resistances
acid; cold; fire; lightning; thunder
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Common, Infernal, Primordial, Undercommon, telepathy 60 ft.

Traits

Chaos Phage.

Xzar's infusion with the Chaos Phage gives him the following benefits:

  • Xzar regains 10 hit points at the start of his turn if he has at least 1 hit point
  • Xzar has advantage on saving throws against spells and other magical effects
  • Xzar has resistance to acid, cold, fire, lightning, thunder
  • Xzar has darkvision and telepathy to 60 feet
Grim Harvest (1/Turn).

When Xzar kills a creature that is neither a Construct nor Undead with a spell of 1st level or higher, Xzar regains hit points equal to twice the spell's level, or three times if it is a necromancy spell.

No Soul.

Since Xzar doesn't have a soul, resurrection magic is able to work upon him no matter how much time has passed. For example, the revivify spell would work on Xzar even a week after he died. However, spells like true resurrection and wish are unable to bring Xzar back to life if no body exists.

Actions

Multiattack.

Xzar makes two Deprive attacks and uses Spellcasting.

Deprive.

Melee or Ranged Spell Attack: +9 to hit, reach 5 ft., or range 120 ft., one target. Hit: 27 (4d10 + 5) necrotic damage.

Death Eruption (1/Day).

Negative energy erupts from Xzar, intensified by the Chaos Phage. Any creature in a 60-foot-radius sphere around Xzar (but not including Xzar) must make a DC 17 Constitution saving throw. A creature takes 36 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this ability rises at the start of Xzar's next turn as a zombie under his command.

Spellcasting

Spellcasting.

Xzar casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

Raw data
{
  "ac": [
    15,
    {
      "ac": 18,
      "braces": true,
      "condition": "with {@spell mage armor}"
    }
  ],
  "cr": "11",
  "hp": {
    "average": 121,
    "formula": "22d8 + 22"
  },
  "cha": 12,
  "con": 12,
  "dex": 16,
  "int": 20,
  "str": 12,
  "wis": 10,
  "name": "Xzar the Chaos Clone",
  "page": 128,
  "save": {
    "int": "+9",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "skill": {
    "arcana": "+13",
    "history": "+13"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Chaos Phage",
      "entries": [
        "Xzar's infusion with the Chaos Phage gives him the following benefits:",
        {
          "type": "list",
          "items": [
            "Xzar regains 10 hit points at the start of his turn if he has at least 1 hit point",
            "Xzar has advantage on saving throws against spells and other magical effects",
            "Xzar has resistance to acid, cold, fire, lightning, thunder",
            "Xzar has darkvision and telepathy to 60 feet"
          ]
        }
      ]
    },
    {
      "name": "Grim Harvest (1/Turn)",
      "entries": [
        "When Xzar kills a creature that is neither a Construct nor Undead with a spell of 1st level or higher, Xzar regains hit points equal to twice the spell's level, or three times if it is a necromancy spell."
      ]
    },
    {
      "name": "No Soul",
      "entries": [
        "Since Xzar doesn't have a soul, resurrection magic is able to work upon him no matter how much time has passed. For example, the {@spell revivify} spell would work on Xzar even a week after he died. However, spells like true resurrection and wish are unable to bring Xzar back to life if no body exists."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Xzar makes two Deprive attacks and uses Spellcasting."
      ]
    },
    {
      "name": "Deprive",
      "entries": [
        "{@atk ms,rs} {@hit 9} to hit, reach 5 ft., or range 120 ft., one target. {@h}27 ({@damage 4d10 + 5}) necrotic damage."
      ]
    },
    {
      "name": "Death Eruption (1/Day)",
      "entries": [
        "Negative energy erupts from Xzar, intensified by the Chaos Phage. Any creature in a 60-foot-radius sphere around Xzar (but not including Xzar) must make a {@dc 17} Constitution saving throw. A creature takes 36 ({@damage 8d6}) necrotic damage on a failed save, or half as much damage on a successful one. A Humanoid killed by this ability rises at the start of Xzar's next turn as a zombie under his command."
      ]
    }
  ],
  "resist": [
    "acid",
    "cold",
    "fire",
    "lightning",
    "thunder"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "MaBJoV",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Abyssal",
    "Common",
    "Infernal",
    "Primordial",
    "Undercommon",
    "telepathy 60 ft."
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N"
  ],
  "languageTags": [
    "AB",
    "C",
    "I",
    "P",
    "TP",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell acid splash}",
        "{@spell fire bolt}",
        "{@spell mage hand}"
      ],
      "daily": {
        "1e": [
          "{@spell abi-dalzim's horrid wilting|XGE}*",
          "{@spell finger of death}*"
        ],
        "2e": [
          "{@spell animate dead}*",
          "{@spell blight}*",
          "{@spell false life}*",
          "{@spell mage armor}",
          "{@spell ray of enfeeblement}*",
          "{@spell ray of sickness}*",
          "{@spell scrying}",
          "{@spell vampiric touch}*"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "footerEntries": [
        "*Necromancy spell of 1st level or higher"
      ],
      "headerEntries": [
        "Xzar casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save {@dc 17}, {@hit 9} to hit with spell attacks):"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "A",
    "F",
    "I",
    "N"
  ],
  "isNamedCreature": true,
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "poisoned"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "wisdom"
  ]
}