Small humanoid, chaotic evil
- Armor Class
- 12, 15
- Hit Points
- 22 (5d6 + 5)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
- Skills
- Stealth +4
- Senses
- darkvision 30 ft., passive Perception 10
- Languages
- Abyssal
Traits
The xvart can take the Disengage action as a bonus action on each of its turns.
The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart's allies is within 5 feet of the target and the ally isn't incapacitated.
The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spellcasting
The xvart's innate spellcasting ability is Charisma. it can innately cast the following spells, requiring no material components:
The xvart is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells: