Xardorok Sunblight

CreatureIDRotFp. 2872014

Medium humanoid, lawful evil

Armor Class
16 (chain mail)
Hit Points
93 (11d8 + 44)
Speed
25 ft.
Challenge
5 (1,800 XP)
STR
16
+3
DEX
11
+0
CON
18
+4
INT
12
+1
WIS
13
+1
CHA
18
+4
Saving Throws
Cha +7, Wis +4
Skills
Arcana +4, Deception +7, Intimidation +7
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 11
Languages
Common, Dwarvish

Traits

Duergar Resilience.

Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity.

While in sunlight, Xardorok has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

Xardorok attacks twice with a weapon or casts eldritch blast twice.

Spiked Gauntlet.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, or 8 (2d4 + 3) piercing damage while Xardorok is enlarged.

Eldritch Blast (Cantrip).

Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage.

Enlarge (Recharges after a Short or Long Rest).

For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available.

Invisibility 4.

Xardorok magically turns invisible until he attacks, he casts a spell, he uses his Enlarge, or his concentration is broken (as if concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.

Reactions

Hellish Rebuke (2/Day).

When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature that damaged him is engulfed in hellish flames and must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting

Innate Spellcasting.

Xardorok's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

Raw data
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    {
      "ac": 16,
      "from": [
        "{@item chain mail|PHB}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 93,
    "formula": "11d8 + 44"
  },
  "cha": 18,
  "con": 18,
  "dex": 11,
  "int": 12,
  "str": 16,
  "wis": 13,
  "name": "Xardorok Sunblight",
  "page": 287,
  "save": {
    "cha": "+7",
    "wis": "+4"
  },
  "size": [
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  "type": {
    "tags": [
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    ],
    "type": "humanoid"
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  "isNpc": true,
  "skill": {
    "arcana": "+4",
    "deception": "+7",
    "intimidation": "+7"
  },
  "speed": {
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  "trait": [
    {
      "name": "Duergar Resilience",
      "entries": [
        "Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being {@condition charmed} or {@condition paralyzed}."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, Xardorok has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Xardorok attacks twice with a weapon or casts {@spell eldritch blast} twice."
      ]
    },
    {
      "name": "Spiked Gauntlet",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage, or 8 ({@damage 2d4 + 3}) piercing damage while Xardorok is enlarged."
      ]
    },
    {
      "name": "Eldritch Blast (Cantrip)",
      "entries": [
        "{@atk rs} {@hit 7} to hit, range 120 ft., one creature. {@h}9 ({@damage 1d10 + 4}) force damage."
      ]
    },
    {
      "name": "Enlarge (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, Xardorok magically increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes Strength checks and Strength saving throws with advantage. If Xardorok lacks the room to become Large, he attains the maximum size possible in the space available."
      ]
    },
    {
      "name": "Invisibility {@recharge 4}",
      "entries": [
        "Xardorok magically turns {@condition invisible} until he attacks, he casts a spell, he uses his Enlarge, or his {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment Xardorok wears or carries is {@condition invisible} with him."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "IDRotF",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Hellish Rebuke (2/Day)",
      "entries": [
        "When Xardorok is damaged by a creature within 60 feet of him that he can see, the creature that damaged him is engulfed in hellish flames and must make a {@dc 15} Dexterity saving throw, taking 16 ({@damage 3d10}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Common",
    "Dwarvish"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "F",
    "O",
    "P"
  ],
  "languageTags": [
    "C",
    "D"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell eldritch blast} (see \"Actions\" below)",
        "{@spell mage hand}"
      ],
      "daily": {
        "1e": [
          "{@spell hold person}",
          "{@spell suggestion}"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "Xardorok's innate spellcasting ability is Charisma (spell save {@dc 15}, {@hit 7} to hit with spell attacks). He can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "hasFluffImages": true,
  "damageTagsSpell": [
    "O"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
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  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "dexterity"
  ],
  "conditionInflictSpell": [
    "paralyzed"
  ],
  "savingThrowForcedSpell": [
    "wisdom"
  ]
}