Medium humanoid, chaotic neutral
- Armor Class
- 16 (hide armor, shield)
- Hit Points
- 132 (24d8 + 24)
- Speed
- 35 ft.
- Challenge
- 12 (8,400 XP)
- Saving Throws
- Int +5, Wis +9
- Skills
- Nature +5, Medicine +9, Perception +9
- Senses
- darkvision 60 ft., passive Perception 19
- Languages
- Common, Druidic, Elvish
Traits
Wyllow has advantage on saving throws against being charmed, and magic can't put Wyllow to sleep.
Wyllow can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Wyllow magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Wyllow can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. Wyllow reverts to its true form if it dies or falls unconscious. Wyllow can revert to its true form using a bonus action on its turn.
While in a new form, Wyllow retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.
The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.
Spellcasting
Wyllow is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared: