Large monstrosity, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 26 (4d10 + 4)
- Speed
- 50 ft.
- Challenge
- 1/2 (100 XP)
STR
16
+3
DEX
13
+1
CON
13
+1
INT
7
-2
WIS
11
+0
CHA
8
-1
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
Traits
Keen Hearing and Smell.
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.