Medium humanoid, neutral evil
- Armor Class
- 12, 15
- Hit Points
- 45 (10d8)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Skills
- Arcana +6, Stealth +5, Deception +4, Perception +4
- Senses
- darkvision 120 ft., passive Perception 14
- Languages
- Elvish, Undercommon
Traits
The wood elf has advantage on saving throws against being charmed, and magic can't put the wood elf to sleep.
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 3 (1d6) poison damage.
The wood elf magically summons a quasit, or attempts to summon a shadow demon with a 50 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Spellcasting
The wood elf's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
The wood elf is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The wood elf has the following wizard spells prepared: