Medium humanoid, chaotic good
- Armor Class
- 13 (leather armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 35 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
14
+2
CON
12
+1
INT
11
+0
WIS
13
+1
CHA
11
+0
- Skills
- Nature +4, Stealth +6, Survival +5, Perception +5
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Common, Elvish
Traits
Keen Hearing and Sight.
The wood elf has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Fey Ancestry.
The wood elf has advantage on saving throws against being charmed, and magic can't put the wood elf to sleep.
Mask of the Wild.
The wood elf can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Multiattack.
The wood elf makes two melee attacks or two ranged attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.