Wolf-in-Sheep's-Clothing

CreatureQftISp. 2212014

Medium plant, unaligned

Armor Class
16 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
20 ft., climb 20 ft.
Challenge
7 (2,900 XP)
STR
20
+5
DEX
9
-1
CON
16
+3
INT
5
-3
WIS
12
+1
CHA
5
-3
Skills
Stealth +5, Perception +7
Condition Immunities
prone
Senses
darkvision 60 ft., passive Perception 17

Traits

False Appearance.

If the wolf-in-sheep's-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the wolf-in-sheep's-clothing move or act (except for the lure), that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the wolf-in-sheep's-clothing is animate.

Actions

Multiattack.

The wolf-in-sheep's-clothing makes one Bite attack and two Root Tentacle attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) acid damage.

Root Tentacle.

Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, and at the start of each of the wolf-in-sheep's-clothing's turns, the wolf-in-sheep's-clothing can pull the target up to 10 feet toward itself (no action required). The wolf-in-sheep's-clothing has four root tentacles, each of which can grapple one target.

Bonus Actions

Completely Harmless Lure.

The wolf-in-sheep's-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep's-clothing, connected by nearly invisible filament-like tendrils.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 112,
    "formula": "15d8 + 45"
  },
  "cha": 5,
  "con": 16,
  "dex": 9,
  "int": 5,
  "str": 20,
  "wis": 12,
  "name": "Wolf-in-Sheep's-Clothing",
  "page": 221,
  "size": [
    "M"
  ],
  "type": "plant",
  "bonus": [
    {
      "name": "Completely Harmless Lure",
      "entries": [
        "The wolf-in-sheep's-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep's-clothing, connected by nearly {@condition invisible} filament-like tendrils."
      ]
    }
  ],
  "skill": {
    "stealth": "+5",
    "perception": "+7"
  },
  "speed": {
    "walk": 20,
    "climb": 20
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the wolf-in-sheep's-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the wolf-in-sheep's-clothing move or act (except for the lure), that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the wolf-in-sheep's-clothing is animate."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The wolf-in-sheep's-clothing makes one Bite attack and two Root Tentacle attacks."
      ]
    },
    {
      "name": "Bite",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) piercing damage plus 7 ({@damage 2d6}) acid damage."
      ]
    },
    {
      "name": "Root Tentacle",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 20 ft., one target. {@h}8 ({@damage 1d6 + 5}) bludgeoning damage, and if the target is a Medium or smaller creature, it has the {@condition grappled} condition (escape {@dc 16}). While {@condition grappled} in this way, the target has the {@condition restrained} condition, and at the start of each of the wolf-in-sheep's-clothing's turns, the wolf-in-sheep's-clothing can pull the target up to 10 feet toward itself (no action required). The wolf-in-sheep's-clothing has four root tentacles, each of which can grapple one target."
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "QftIS",
  "passive": 17,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "P"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "prone"
  ]
}
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