Large aberration, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 110 (13d10 + 39)
- Speed
- 40 ft., climb 40 ft.
- Challenge
- 7 (2,900 XP)
- Skills
- Perception +5, Intimidation +5
- Condition Immunities
- frightened
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- telepathy 120 ft.
Traits
The woe strider's open mouth creates an area of antimagic, as in the antimagic field spell, in a 60-foot cone. At the start of each of its turns, the woe strider decides which way the cone faces and whether its mouth is open or closed.
Actions
The woe strider makes two claw attacks and one bite attack. If both claws hit the same creature, the target is grappled (escape DC 14).
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) psychic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4) piercing damage plus 16 (3d10) psychic damage. In addition, each magic item the creature is carrying that isn't an artifact has its magical properties suppressed for 1 minute.