Small humanoid, any alignment
- Armor Class
- 12
- Hit Points
- 7 (2d6)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP)
STR
10
+0
DEX
14
+2
CON
11
+0
INT
12
+1
WIS
13
+1
CHA
12
+1
- Skills
- Sleight of hand +6
- Senses
- passive Perception 11
- Languages
- Common plus any one language
Traits
Secret Expertise.
The hand has one of these additional skills: Acrobatics acrobatics 6, Animal Handling animal_handling 5, Arcana arcana 5, Athletics athletics 4, Medicine medicine 5, or Performance performance 5.
Actions
Dagger.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Pixie Dust (1/Day).
The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet.
Spellcasting
Spellcasting.
The hand casts one of the following spells, using Charisma as the spellcasting ability: