Huge dragon, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 220 (21d12 + 84)
- Speed
- fly 80 ft., 40 ft.
- Challenge
- 15 (13,000 XP)
- Saving Throws
- Cha +9, Dex +5, Wis +8
- Skills
- Arcana +7, Stealth +5, Perception +8
- Damage Resistances
- fire; psychic
- Senses
- darkvision 120 ft., passive Perception 18
- Languages
- Draconic
Traits
If the witchkite fails a saving throw, it can choose to succeed instead.
Actions
The witchkite makes two Rend attacks and uses Malevolent Flare once.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
The witchkite spits magical, green-tinged flame at one creature it can see within 60 feet of itself. The target must make a DC 17 Dexterity saving throw. On a failed save, the target takes 22 (5d8) fire damage and suffers one of the following effects of the witchkite's choice:
- The target must use its reaction to make a melee attack against another creature of the witchkite's choice that is within the target's reach.
- The target takes 13 (2d12) psychic damage.
On a successful save, the target takes half as much damage only.
Reactions
When a creature the witchkite can see moves within 10 feet of it, the witchkite emits an enchanting gaze at the creature. The creature must succeed on a DC 17 Wisdom saving throw or take 10 (3d6) psychic damage and have the charmed condition until the end of its next turn.
Immediately after taking damage from a melee attack, the witchkite makes one Rend attack against the attacker.
Spellcasting
The witchkite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):