Large monstrosity, neutral evil
- Armor Class
- 13
- Hit Points
- 75 (10d10 + 20)
- Speed
- 50 ft.
- Challenge
- 3 (700 XP)
STR
18
+4
DEX
13
+1
CON
14
+2
INT
7
-2
WIS
12
+1
CHA
8
-1
- Skills
- Stealth +5, Perception +5
- Damage Immunities
- cold
- Senses
- passive Perception 15
- Languages
- Common, Giant
Traits
Pack Tactics.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Bite.
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath 5.
con DC 12, each creature in a 15-foot Cone. 18 (4d8) Cold damage. Half damage.