Large monstrosity, neutral evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 75 (10d10 + 20)
- Speed
- 50 ft.
- Challenge
- 3 (700 XP)
- Skills
- Stealth +3, Perception +5
- Damage Immunities
- cold
- Senses
- passive Perception 15
- Languages
- Common, Giant, Winter Wolf
Traits
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.