Medium undead, neutral evil
- Armor Class
- 14
- Hit Points
- 82 (11d8 + 33)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
15
+2
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2
- Skills
- Stealth +4, Perception +3
- Damage Resistances
- necrotic
- Damage Immunities
- poison
- Condition Immunities
- exhaustion; poisoned
- Senses
- Darkvision 60 ft., passive Perception 13
- Languages
- Common plus one other language
Traits
Sunlight Sensitivity.
While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Multiattack.
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Drink Life.
Necrotic Sword.
Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
Necrotic Bow.
Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Drink Life 5.
con DC 13, one creature within 5 feet. 6 (1d8 + 2) Necrotic damage, and the wight regains a number of Hit Points equal to the Necrotic damage taken.