Whymsee

CreatureLRp. 202014

Medium humanoid, neutral evil

Armor Class
17 (natural armor)
Hit Points
75 (10d8 + 30)
Speed
swim 30 ft., 30 ft.
Challenge
5 (1,800 XP)
STR
12
+1
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
15
+2
CHA
14
+2
Skills
Perception +5
Damage Resistances
bludgeoning, piercing, slashing from nonmagical attacks
Senses
passive Perception 15
Languages
Common, Aquan

Traits

Amphibious.

Whymsee can breathe air and water.

Actions

Thunderous Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Ink Cloud.

While underwater, Whymsee can expel an ink cloud in a 20-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than kraken priests or a kraken. Each creature other than a kraken priest or a kraken that ends its turn there must succeed on a DC 14 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of Whymsee's next turn.

Shell Defense.

Whymsee withdraws into her shell. Until she emerges, she gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in her shell, Whymsee is prone, her speed is 0 and can't increase, she has disadvantage on Dexterity saving throws, it can't take reactions, and the only action she can take is a bonus action to emerge.

Spellcasting

Innate Spellcasting.

Whymsee's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 75,
    "formula": "10d8 + 30"
  },
  "cha": 14,
  "con": 16,
  "dex": 10,
  "int": 10,
  "str": 12,
  "wis": 15,
  "name": "Whymsee",
  "page": 20,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human"
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "perception": "+5"
  },
  "speed": {
    "swim": 30,
    "walk": 30
  },
  "trait": [
    {
      "name": "Amphibious",
      "entries": [
        "Whymsee can breathe air and water."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Thunderous Touch",
      "entries": [
        "{@atk ms} {@hit 5} to hit, reach 5 ft., one creature. {@h}27 ({@damage 5d10}) thunder damage."
      ]
    },
    {
      "name": "Ink Cloud",
      "entries": [
        "While underwater, Whymsee can expel an ink cloud in a 20-foot radius. The cloud spreads around corners, and that area is {@quickref Vision and Light||2||heavily obscured} to creatures other than kraken priests or a kraken. Each creature other than a kraken priest or a kraken that ends its turn there must succeed on a {@dc 14} Constitution saving throw, taking 9 ({@damage 2d8}) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of Whymsee's next turn."
      ]
    },
    {
      "name": "Shell Defense",
      "entries": [
        "Whymsee withdraws into her shell. Until she emerges, she gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in her shell, Whymsee is {@condition prone}, her speed is 0 and can't increase, she has disadvantage on Dexterity saving throws, it can't take reactions, and the only action she can take is a bonus action to emerge."
      ]
    }
  ],
  "resist": [
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "source": "LR",
  "_isCopy": true,
  "passive": 15,
  "hasToken": true,
  "miscTags": [
    "AOE"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Aquan"
  ],
  "traitTags": [
    "Amphibious"
  ],
  "damageTags": [
    "I",
    "T"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AQ",
    "C"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell command}",
        "{@spell create or destroy water}"
      ],
      "daily": {
        "1e": [
          "{@spell Evard's black tentacles}",
          "{@spell lightning bolt}"
        ],
        "3e": [
          "{@spell control water}",
          "{@spell darkness}",
          "{@spell water breathing}",
          "{@spell water walk}"
        ]
      },
      "ability": "wis",
      "headerEntries": [
        "Whymsee's spellcasting ability is Wisdom (spell save {@dc 13}, {@hit 5} to hit with spell attacks). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "damageTagsSpell": [
    "B",
    "L"
  ],
  "isNamedCreature": true,
  "conditionInflict": [
    "frightened"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "charisma"
  ],
  "conditionInflictSpell": [
    "prone",
    "restrained"
  ],
  "savingThrowForcedSpell": [
    "dexterity",
    "strength",
    "wisdom"
  ]
}
Whymsee ยท Wiki