Whirling Chandelier

CreatureVEoRp. 2392014

Large construct, unaligned

Armor Class
13 (natural armor)
Hit Points
105 (14d10 + 28)
Speed
fly 30 ft. (hover), 30 ft., canHover true ft.
Challenge
7 (2,900 XP)
STR
18
+4
DEX
15
+2
CON
15
+2
INT
3
-4
WIS
5
-3
CHA
1
-5
Damage Resistances
fire
Damage Immunities
poison; psychic
Condition Immunities
blinded; charmed; deafened; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 7
Languages
understands Common but can't speak

Traits

False Appearance.

If the chandelier is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the chandelier move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the chandelier is animate.

Fiery Aura.

Any creature that starts its turn within 5 feet of the chandelier takes 7 (2d6) fire damage.

Actions

Multiattack.

The chandelier makes three Chain attacks, three Lamp attacks, or a combination thereof.

Chain.

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pulled into an unoccupied space within 5 feet of the chandelier.

Lamp.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 13 (3d8) fire damage.

Blazing Vortex 5.

Each creature within 20 feet of the chandelier and not behind total cover must succeed on a DC 14 Constitution saving throw or take 36 (8d8) fire damage and have the blinded condition until the start of the chandelier's next turn.

Raw data
{
  "ac": [
    {
      "ac": 13,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 105,
    "formula": "14d10 + 28"
  },
  "cha": 1,
  "con": 15,
  "dex": 15,
  "int": 3,
  "str": 18,
  "wis": 5,
  "name": "Whirling Chandelier",
  "page": 239,
  "size": [
    "L"
  ],
  "type": "construct",
  "speed": {
    "fly": {
      "number": 30,
      "condition": "(hover)"
    },
    "walk": 30,
    "canHover": true
  },
  "trait": [
    {
      "name": "False Appearance",
      "entries": [
        "If the chandelier is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the chandelier move or act, that creature must succeed on a {@dc 18} Intelligence ({@skill Investigation}) check to discern that the chandelier is animate."
      ]
    },
    {
      "name": "Fiery Aura",
      "entries": [
        "Any creature that starts its turn within 5 feet of the chandelier takes 7 ({@damage 2d6}) fire damage."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The chandelier makes three Chain attacks, three Lamp attacks, or a combination thereof."
      ]
    },
    {
      "name": "Chain",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage, and the target must succeed on a {@dc 15} Strength saving throw or be pulled into an unoccupied space within 5 feet of the chandelier."
      ]
    },
    {
      "name": "Lamp",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) bludgeoning damage plus 13 ({@damage 3d8}) fire damage."
      ]
    },
    {
      "name": "Blazing Vortex {@recharge 5}",
      "entries": [
        "Each creature within 20 feet of the chandelier and not behind {@quickref Cover||3||total cover} must succeed on a {@dc 14} Constitution saving throw or take 36 ({@damage 8d8}) fire damage and have the {@condition blinded} condition until the start of the chandelier's next turn."
      ]
    }
  ],
  "immune": [
    "poison",
    "psychic"
  ],
  "resist": [
    "fire"
  ],
  "senses": [
    "blindsight 60 ft. (blind beyond this radius)"
  ],
  "source": "VEoR",
  "passive": 7,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Common but can't speak"
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "False Appearance"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F"
  ],
  "languageTags": [
    "C",
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded",
    "charmed",
    "deafened",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "blinded"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}