Werewolf (Krallenhorde)

CreaturePSIp. 152014

Medium humanoid, chaotic evil

Armor Class
11, 12 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
30 ft. (40 ft. in canid form)
Challenge
3 (700 XP)
STR
15
+2
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills
Stealth +3, Perception +4
Damage Immunities
bludgeoning, piercing, slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 14
Languages
Common (can't speak in canid form)

Traits

Shapechanger.

The werewolf polymorphs into a wolf-humanoid canid form, or back into its true human form. This change is dictated by the moon, but can also be induced by trauma or strong emotion. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell.

The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Howlpack: Vildin.

Vildin Rampage (Canid Form Only). When the werewolf reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack (Canid Form Only).

The werewolf makes two attacks: one with its bite and one with its claws or spear.

Bite (Canid Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Claws (Canid Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Spear (Human Form Only).

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Raw data
{
  "ac": [
    {
      "ac": 11,
      "condition": "in humanoid form"
    },
    {
      "ac": 12,
      "from": [
        "natural armor"
      ],
      "condition": "in canid form"
    }
  ],
  "cr": "3",
  "hp": {
    "average": 58,
    "formula": "9d8 + 18"
  },
  "cha": 10,
  "con": 14,
  "dex": 13,
  "int": 10,
  "str": 15,
  "wis": 11,
  "name": "Werewolf (Krallenhorde)",
  "page": 15,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "human",
      "shapechanger"
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+3",
    "perception": "+4"
  },
  "speed": {
    "walk": {
      "number": 30,
      "condition": "(40 ft. in canid form)"
    }
  },
  "trait": [
    {
      "name": "Shapechanger",
      "entries": [
        "The werewolf polymorphs into a wolf-humanoid canid form, or back into its true human form. This change is dictated by the moon, but can also be induced by trauma or strong emotion. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
      ]
    },
    {
      "name": "Keen Hearing and Smell",
      "entries": [
        "The werewolf has advantage on Wisdom ({@skill Perception}) checks that rely on hearing or smell."
      ]
    },
    {
      "name": "Howlpack: Vildin",
      "entries": [
        "Vildin Rampage (Canid Form Only). When the werewolf reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack (Canid Form Only)",
      "entries": [
        "The werewolf makes two attacks: one with its bite and one with its claws or spear."
      ]
    },
    {
      "name": "Bite (Canid Form Only)",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage."
      ]
    },
    {
      "name": "Claws (Canid Form Only)",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) slashing damage."
      ]
    },
    {
      "name": "Spear (Human Form Only)",
      "entries": [
        "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack."
      ]
    }
  ],
  "immune": [
    {
      "cond": true,
      "note": "from nonmagical attacks not made with silvered weapons",
      "immune": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "source": "PSI",
  "passive": 14,
  "variant": [
    {
      "name": "Howlpack Traits",
      "type": "variant",
      "entries": [
        "The basic werewolf statistics represent a member of the Krallenhorde, Innistrad's largest howlpack. Werewolves of other packs might have additional abilities such as the following.",
        {
          "name": "Vildin Rampage (Canid Form Only)",
          "type": "entries",
          "entries": [
            "When the werewolf reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack."
          ]
        },
        {
          "name": "Mondronen Wounded Fury",
          "type": "entries",
          "entries": [
            "While it has 10 hit points or fewer, the werewolf has advantage on attack rolls. In addition, it deals an extra 7 ({@damage 2d6}) damage to any target it hits with a melee attack."
          ]
        },
        {
          "name": "Leeraug Blood Frenzy",
          "type": "entries",
          "entries": [
            "The werewolf has advantage on melee attack rolls against any creature that doesn't have all its hit points."
          ]
        }
      ]
    }
  ],
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "_versions": [
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Leeraug Blood Frenzy",
            "entries": [
              "The werewolf has advantage on melee attack rolls against any creature that doesn't have all its hit points."
            ]
          }
        }
      },
      "name": "Werewolf (Leeraug)",
      "source": "PSI",
      "variant": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Mondronen Wounded Fury",
            "entries": [
              "While it has 10 hit points or fewer, the werewolf has advantage on attack rolls. In addition, it deals an extra 7 ({@damage 2d6}) damage to any target it hits with a melee attack."
            ]
          }
        }
      },
      "name": "Werewolf (Mondronen)",
      "source": "PSI",
      "variant": null
    },
    {
      "_mod": {
        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Vildin Rampage (Canid Form Only)",
            "entries": [
              "When the werewolf reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack."
            ]
          }
        }
      },
      "name": "Werewolf (Vildin)",
      "source": "PSI",
      "variant": null
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "Common (can't speak in canid form)"
  ],
  "traitTags": [
    "Keen Senses",
    "Shapechanger"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "CS"
  ],
  "attachedItems": [
    "spear|phb"
  ],
  "hasFluffImages": true
}
Werewolf (Krallenhorde) ยท Wiki