Small/Medium monstrosity, neutral good
- Armor Class
- 12
- Hit Points
- 54 (12d8)
- Speed
- fly 50 ft. (raven or hybrid form only), 30 ft.
- Challenge
- 2 (450 XP)
- Skills
- Insight +4, Perception +6
- Senses
- passive Perception 16
- Languages
- Common plus one other language
Traits
The wereraven can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 12 Wisdom (Insight) check.
Actions
The wereraven makes two attacks, using Scratch or Shortbow in any combination. It can replace one attack with a Beak attack.
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. con DC 10. The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the DM's control and has 10 Hit Points. The target is immune to this wereraven's curse for 24 hours.
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.
Ranged Attack Roll: +4, range 80/320 ft. Hit: 9 (2d6 + 2) Piercing damage.
Bonus Actions
The wereraven shape-shifts into a Medium raven-humanoid hybrid or a Small raven, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.