Water Totem Elemental

CreaturePSXp. 382014

Large elemental, neutral

Armor Class
14 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
swim 90 ft., 30 ft.
Challenge
5 (1,800 XP)
STR
18
+4
DEX
14
+2
CON
18
+4
INT
5
-3
WIS
10
+0
CHA
8
-1
Damage Resistances
acid; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan

Traits

Water Form.

The totem elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze.

If the totem elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack.

The totem elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm 4.

Each creature in the totem elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the totem elemental's space.

The totem elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the totem elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the totem elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 114,
    "formula": "12d10 + 48"
  },
  "cha": 8,
  "con": 18,
  "dex": 14,
  "int": 5,
  "str": 18,
  "wis": 10,
  "name": "Water Totem Elemental",
  "page": 38,
  "size": [
    "L"
  ],
  "type": "elemental",
  "speed": {
    "swim": 90,
    "walk": 30
  },
  "trait": [
    {
      "name": "Water Form",
      "entries": [
        "The totem elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."
      ]
    },
    {
      "name": "Freeze",
      "entries": [
        "If the totem elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The totem elemental makes two slam attacks."
      ]
    },
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage."
      ]
    },
    {
      "name": "Whelm {@recharge 4}",
      "entries": [
        "Each creature in the totem elemental's space must make a {@dc 15} Strength saving throw. On a failure, a target takes 13 ({@damage 2d8 + 4}) bludgeoning damage. If it is Large or smaller, it is also {@condition grappled} (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained} and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the totem elemental's space.",
        "The totem elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the totem elemental's turns, each target {@condition grappled} by it takes 13 ({@damage 2d8 + 4}) bludgeoning damage. A creature within 5 feet of the totem elemental can pull a creature or object out of it by taking an action to make a {@dc 14} Strength check and succeeding."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "resist": [
    "acid",
    {
      "cond": true,
      "note": "from nonmagical attacks",
      "resist": [
        "bludgeoning",
        "piercing",
        "slashing"
      ]
    }
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PSX",
  "_isCopy": true,
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "N"
  ],
  "languages": [
    "Aquan"
  ],
  "senseTags": [
    "D"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "tokenCustom": true,
  "languageTags": [
    "AQ"
  ],
  "conditionImmune": [
    "exhaustion",
    "grappled",
    "paralyzed",
    "petrified",
    "poisoned",
    "prone",
    "restrained",
    "unconscious"
  ],
  "conditionInflict": [
    "grappled",
    "restrained"
  ],
  "savingThrowForced": [
    "strength"
  ]
}