Medium elemental, neutral
- Armor Class
- 18 (plate armor)
- Hit Points
- 127 (17d8 + 51)
- Speed
- swim 40 ft., 40 ft.
- Challenge
- 7 (2,900 XP)
STR
18
+4
DEX
14
+2
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
10
+0
- Damage Resistances
- acid; bludgeoning, piercing, slashing from nonmagical attacks
- Damage Immunities
- poison
- Condition Immunities
- paralyzed; petrified; poisoned; prone
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Aquan, one language of its creator's choice
Traits
Magic Weapons.
The myrmidon's weapon attacks are magical.
Actions
Multiattack.
The myrmidon makes three trident attacks.
Trident.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Freezing Strikes .
The myrmidon uses Multiattack. Each attack that hits deals an extra 5 (1d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of the myrmidon's next turn.