Medium humanoid
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft.
STR
16
+3
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0
- Saving Throws
- Con +5
- Skills
- Survival +4, Athletics +6, Perception +4
- Senses
- passive Perception 14
- Languages
- Common, plus one of your choice
Traits
Battle Readiness.
The warrior has advantage on initiative rolls.
Improved Critical.
The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Martial Role.
The warrior has one of the following traits of your choice:
- Attacker. The warrior gains a +2 bonus to attack rolls.
- Defender. The warrior gains the Protection reaction below.
Actions
Extra Attack.
The warrior can attack twice, instead of once, whenever it takes the Attack action on its turn.
Longsword.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
Protection (Defender Only).
The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.