Medium humanoid
- Armor Class
- 20 (plate armor, shield)
- Hit Points
- 65 (10d8 + 20)
- Speed
- 30 ft.
- Saving Throws
- Con +6
- Skills
- Survival +5, Athletics +8, Perception +5
- Senses
- passive Perception 15
- Languages
- Common, plus one of your choice
Traits
The warrior has advantage on initiative rolls.
The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
The warrior can reroll a saving throw that it fails, but it must use the new result.
The warrior has one of the following traits of your choice:
- Attacker. The warrior gains a +2 bonus to attack rolls.
- Defender. The warrior gains the Protection reaction below.
The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
The warrior can attack twice, instead of once, whenever it takes the attack action on its turn.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.